The Secret of Evolution(Full List)

Posted: November 23, 2014 in Uncategorized

SECE-JP001
Entermate Fire Mufflio / Performapal Fire Muffleo
Fire Beast / Pendulum / Effect
PS5
LV3 800/800
Pendulum Effect: (1) When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
Monster Effect: (1) Once per turn, if a Pendulum Monster you control destroys an opponent’s monster by battle, after damage calculation: You can have that monster you control gain 200 ATK until the end of the Battle Phase, also that monster can make a second attack in a row.

SECE-JP002
Entermate Partnaga / Performapal Partnaga
Earth Reptile / Pendulum / Effect
PS3
LV5 500/2100
Pendulum Effect: (1) Once per turn: You can target 1 monster you control; it gains 300 ATK for each “Performapal” card you currently control, until the end of this turn.
Monster Effect: (1) If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each “Performapal” monster you currently control. (2) All Level 5 or lower monsters cannot attack.

SECE-JP003 – Rare
Entermate Friendonkey / Performapal Friendonkey
Earth Beast / Effect
LV3 1600/600
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard.

SECE-JP004
Entermate Spike Eagle / Performapal Spikeagle
Wind Winged Beast / Effect
LV2 900/900
(1) Once per turn: You can target 1 face-up monster you control; during this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SECE-JP005
Entermate Plusturtle / Performapal Plustortoise
Water Aqua / Effect
LV4 100/1800
(1) Once per turn: You can target 1 or 2 face-up monster(s); that monster(s) gains 1 Level.

SECE-JP006 – Rare
Entermate Trump Witch / Performapal Trump Witch
Dark Spellcaster / Pendulum / Effect
PS4
LV1 100/100
Pendulum Effect: (1) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect: (1) You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.

SECE-JP007 – Super Rare
Choujuu Musha Kagebou-C / Superheavy Samurai Kageboshi
Earth Machine / Effect
LV3 500/1000
You can only use each effect of “Superheavy Samurai Kageboshi” once per turn. (1) You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. (2) During either player’s turn, when a card effect is activated that targets a “Superheavy Samurai” monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it.

SECE-JP008 – Rare
Choujuu Musha Horaga-E / Superheavy Samurai Horagai
Earth Machine / Tuner / Effect
LV2 300/600
(1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters for the rest of the turn, except for “Superheavy Samurai” monsters. (2) If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster while you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard.

SECE-JP009
Choujuu Musha Souru Iwatooshi / Superheavy Samurai Soul Iwatooshi
Earth Machine / Effect
LV4 1200/0
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that monster you control. (2) If the monster equipped by this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (3) If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Soul Iwatooshi”.

SECE-JP010
Choujuu Musha Souru Makarugaeshi / Superheavy Samurai Soul Makarugaeshi
Earth Machine / Effect
LV1 0/0
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that monster you control. (2) Once per turn, the monster equipped by this effect cannot be destroyed by card effects. (3) When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in face-up Attack Position.

SECE-JP011 – Rare
Raid Raptors – Vanishing Lanius
Dark Winged Beast / Effect
LV4 1300/1600
(1) Once, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your hand.

SECE-JP012
Gem-Knight Lapis
Earth Rock
LV3 1200/100
A kind warrior who is very concerned for the well-being of her comrades. She’s very good friends with Lazuli.

SECE-JP013 – Rare
Infernoid Beelzebul
Fire Fiend / Special Summon / Effect
LV2 0/2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 other “Infernoid” monster from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

SECE-JP014 – Rare
Infernoid Lucifugus
Fire Fiend / Special Summon / Effect
LV3 1600/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 other “Infernoid” monster from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack during the turn you activate this effect. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

SECE-JP015
Infernoid Astaroth
Fire Fiend / Special Summon / Effect
LV4 1800/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 other “Infernoid” monster from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack during the turn you activate this effect. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

SECE-JP016
Infernoid Asmodai
Fire Fiend / Special Summon / Effect
LV5 2200/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing a total of 2 other “Infernoid” monsters from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) When this attacking card inflicts battle damage to your opponent by battling an opponent’s monster: You can send 1 random card from your opponent’s hand to the Graveyard. (2) Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

SECE-JP017
Infernoid Ba’al
Fire Fiend / Special Summon / Effect
LV7 2600/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing a total of 2 other “Infernoid” monsters from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) At the end of the Battle Phase, if this card attacked an opponent’s monster: You can banish 1 card on the field. (2) Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

SECE-JP018
Infernoid Adramelech
Fire Fiend / Special Summon / Effect
LV8 2800/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing a total of 2 other “Infernoid” monsters from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) During the Damage Step, if this attacking card destroys an opponent’s monster by battle and sends it to the Graveyard: It can make a second attack in a row. (2) Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

SECE-JP019 – Ultra Rare
Infernoid Nehemoth
Fire Fiend / Special Summon / Effect
LV10 3000/3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing a total of 3 other “Infernoid” monsters from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control (if any) is 8 or less, and cannot be Special Summoned by other ways. (1) When this card is Special Summoned: You can destroy all other monsters on the field. (2) Once per turn, when a Spell, Trap, or Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate the activation, and if you do, banish it. (This is a Quick Effect.)

SECE-JP020 – Rare
Qliphort Assembler
Earth Machine / Pendulum
PS1
LV5 2400/1000
Pendulum Effect: (1) You cannot Special Summon monsters, except “Qli” monsters. This effect cannot be negated. (2) During the End Phase, if you Tribute Summoned a monster(s) this turn: You can draw a number of cards equal to the number of “Qli” monsters you Tributed for Tribute Summons this turn.
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SECE-JP021
Qliphort Access
Earth Machine / Pendulum / Effect
PS9
LV7 2800/1000
Pendulum Effect: (1) You cannot Special Summon monsters, except “Qli” monsters. This effect cannot be negated. (2) All monsters your opponent control lose 300 ATK.
Monster Effect: (1) You can Normal Summon this card without Tributing. (2) If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. (3) If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card’s current Level. (4) When this card is Tribute Summoned by Tributing a “Qli” monster, if your opponent has more monsters in the Graveyard than you do: You can gain LP equal to the difference x 300, and if you do, inflict that much damage to your opponent.

SECE-JP022
Qliphort Alias
Earth Machine / Pendulum / Effect
PS1
LV8 2800/1000
Pendulum Effect: (1) You cannot Special Summon monsters, except “Qli” monsters. This effect cannot be negated. (2) All “Qli” monsters you control gain 300 ATK.
Monster Effect: (1) You can Normal Summon this card without Tributing. (2) If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. (3) If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card’s current Level. (4) When this card is Tribute Summoned by Tributing a “Qli” monster: You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation.

SECE-JP023 – Super Rare
Apoqliphort Kernel
Earth Machine / Effect
LV9 2900/2500
Cannot be Special Summoned. Requires 3 “Qli” monsters to Normal Summon/Set. (1) If this card is Normal Summoned/Set, it is unaffected by Spell/Trap Effects and by activated effects from any monster whose original Level/Rank is lower than this card’s current Level. (2) Once per turn: You can target 1 monster your opponent controls; gain control of it until the End Phase.

SECE-JP024
Satellarknight Capella
Light Warrior / Effect
LV4 1100/2000
You can only use the effect of “Satellarknight Capella” once per turn. (1) If this card is Summoned: You can activate this effect; during this turn, you can treat Level 4 or lower “tellarknight” monsters you control as Level 5 for Xyz Summons that require 3 or more Xyz Materials.

SECE-JP025
Satellarknight Rigel
Light Warrior / Effect
LV4 1900/700
You can only use the effect of “Satellarknight Regulus” once per turn. (1) If this card is Summoned: You can target 1 face-up “tellarknight” monster; it gains 500 ATK, but it is sent to the Graveyard during the End Phase.

SECE-JP026
Yosenju Magatsusenran
Wind Beast / Effect
LV6 2000/100
(1) If this card is Normal Summoned: You can Special Summon 1 “Yosenju” monster from your Deck, except “Yosenju Magatsusenran”. (2) During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

SECE-JP027
Yosenju Tsujikirikaze
Wind Beast-Warrior / Effect
LV4 1000/0
You can only use the (1) and (2) effects of “Yosenju Tsujikirikaze” once per turn each. (1) From the beginning of the Damage Step to before Damage Calculations, if a “Yosenju” monster you control battles an opponent’s monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. (2) You can target 1 “Yosenju” monster on the field; it gains 1000 ATK until the end of the turn. (3) During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.

SECE-JP028
Necloth no Maihime / Dance Princess of the Nekroz
Water Spellcaster / Effect
LV4 1600/800
You can only use the (2) effect of “Dance Princess of the Nekroz” once per turn. (1) Your opponent cannot activate cards or effects in response to the activation of your “Nekroz” Ritual Spell Cards. All “Nekroz” Ritual Monsters you control cannot be targeted by your opponent’s card effects. (2) If this card is Tributed by a card effect: You can target 1 of your banished “Nekroz” monsters, except “Dance Princess of the Nekroz”; add it to your hand.

SECE-JP029
Seireijuu Rampenta / Rampenta the Spiritual Beast
Wind Beat / Effect
LV4 1600/400
You can only Special Summon “Rampenta the Spiritual Beast” once per turn. (1) Once per turn: You can banish 1 “Ritual Beast” monster from your Extra Deck, and if you do, send from your Deck to the Graveyard 1 “Ritual Beast” monster with the same Type as banished sent monster.

SECE-JP030
Deformer Smaphon / Morphtronic Smarfon
Earth Machine / Special Summon / Tuner / Effect
LV1 100/100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 “Morphtronic” monster from your Graveyard. (1) Apply 1 of the following effects based on this card’s battle position.
-Attack Position: Once per turn: You can roll a six-sided die, excavate cards from the top of your Deck equal to the result, add 1 of the excavated “Morphtronic” cards to your hand, also, after that, shuffle the other cards into your Deck.
-Defense Position: Once per turn: You can roll a six-sided die, look at a number of cards from the top of your Deck equal to the result, then place them on the top or bottom of your Deck in any order.

SECE-JP031
Jinzou Ningen – Psycho Jacker – / Jinzo – Jacker
Dark Machine / Effect
LV4 800/2000
You can only use the (2) effect of “Jinzo – Jacker” once per turn. (1) This card’s name becomes “Jinzo” while it is face-up or in the Graveyard. (2) You can Tribute this card; add 1 “Jinzo” monster from your Deck to your hand, except “Jinzo – Jacker”, then, reveal all Set cards in your opponent’s Spell & Trap Zones, and if there are any Trap Cards revealed, you can Special Summon any number of “Jinzo” monsters from your hand, up to the number of Trap Cards revealed.

SECE-JP032
Jukunen no Aomadoushi / Skilled Blue Magician
Light Spellcaster / Effect
LV4 1800/1800
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). (2) You can Tribute this card with 3 Spell Counters on it; special Summon 1 “Gaia the Fierce Knight” monster from your hand, Deck, or Graveyard. (3) You can banish this card from your Graveyard, then target 1 card you control that can have Spell Counters on it; place 1 Spell Counter on that card.

SECE-JP033 – Rare
Koa’ki Meiru Overdose
Earth Rock / Effect
LV4 1900/1200
During each of your End Phases, destroy this card unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. (1) During either player’s turn, when your opponent would Summon a monster(s): You can Tribute this card; negate that Summon, and if you do, destroy that monster(s).

SECE-JP034
Jigobyte
Water Reptile / Effect
LV4 1500/200
(1) You can only control 1 face-up “Jigobyte”. (2) If you control a face-up Spellcaster-Type monster, you can Special Summon this card (from your hand). (3) When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except “Jigobyte”.

SECE-JP035 – Super Rare
Onjatei Gaius / Caius the Mega Monarch
Dark Fiend / Effect
LV8 2800/1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. (1) If this card is Tribute Summoned: Target 1 card on the field, also if this card was Tribute Summoned by Tributing a DARK monster, you can target an additional card on the field; banish that card(s), and if you do, inflict 1000 damage to your opponent, also if that banished card(s) was a DARK monster, banish all copies of that card(s) from its owner’s hand, Main Deck, Extra Deck, and Graveyard.

SECE-JP036 – Super Rare
Ookaminari / Thunderclap Skywolf
Light Thunder / Effect
LV7 2500/2000
You cannot enter your Battle Phase during the turn you activate this card’s effect. (1) If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls.

SECE-JP037
Hiraijin / Oni Raigeki
Light Thunder / Effect
LV4 1800/100
(1) Neither player can activate Spell Cards during Main Phase 1.

SECE-JP038
Dragon Dowser
Earth Wyrm / Effect
LV4 1500/1500
You can only use the effect of “Dragon Dowser” once per turn. (1) When this card on the field is destroyed by battle or an opponent’s card effect and sent to the Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in face-up Defense Position, but it is destroyed during the End Phase.

SECE-JP039
Front Observer
Earth Machine / Effect
LV4 1000/1500
(1) During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. (2) During the End Phase of your next turn after this card was Norma Summoned: You can Tribute it; add 1 EARTH monster from your Deck to your hand.

SECE-JP040 – Rare
Unizombie
Dark Zombie / Tuner / Effect
LV3 1300/0
You can only use each effect of “Unizombie” once per turn. (1) You can target 1 monster on the field; discard 1 card, and if you do, that target gains 1 Level. (2) You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that target gains 1 Level. If you activated this effect, monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters.

SECE-JP041
Bunborg 003 / Deskbot 003
Earth Machine / Effect
LV3 500/500
(1) When this card is Normal Summoned: You can Special Summon 1 “Deskbot” monster from your Deck, except “Deskbot 003”. (2) Once per turn, during either player’s turn: You can target 1 “Deskbot” monster you c ontrol; it gains 500 ATK for each “Deskbot” card you currently control, until the end of the turn.

SECE-JP042
Shin Maju Garzett
Dark Fiend / Special Summon / Effect
LV8 0/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. (1) This card’s ATK is equal to the combined original ATK of all the monsters Tributed to Special Summon it. (2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SECE-JP043
Kirimori Taichou / Marinating Captain
Earth Warrior / Effect
LV3 1200/400
(1) When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, and if the drawn card is a monster, you can Special Summon it.

SECE-JP044 – Ultra Rare
Gungnir no Necloth / The Nekroz Armor of Gungnir
Water Spellcaster / Ritual / Effect
LV7 2500/1700
You can Ritual Summon this card with any “Nekroz” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each effect of “The Nekroz Armor of Gungnir” once per turn, during either player’s turn. (1) You can discard this card, then target 1 “Nekroz” monster you control; this turn, it cannot be destroyed by battle or card effects. (2) You can discard 1 “Nekroz” card, then target 1 card on the field; destroy it.

SECE-JP045 – Ultra Rare
Rune-Eyes Pendulum Dragon
Dark Dragon / Fusion / Effect
LV8 3000/2000
“Odd-Eyes Pendulum Dragon” + 1 Spellcaster-Type monster
(1) Apply 1 of the following effects based the original Level of the Fusion Material that is not “Odd-Eyes Pendulum Dragon”.
-Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
-Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
(2) During the turn this card is Fusion Summoned by using a Pendulum Summoned monster as Fusion Material, it is unaffected by your opponent’s card effects.

SECE-JP046 – Rare
Gem-Knight Lady Lapis Lazuli
Earth Rock / Fusion / Effect
LV5 2400/1000
“Gem-Knight Lapis” + 1 “Gem-Knight” monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon “Gem-Knight Lady Lapis Lazuli” once per turn. (1) Once per turn: You can send 1 “Gem-Knight” monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

SECE-JP047 – Super Rare
El Shaddoll Wendigo
Wind Psychic / Fusion / Effect
LV6 200/2800
1 “Shaddoll” monster + 1 WIND monster
Must first be Fusion Summoned. You can only use the (1) effect of “El Shaddoll Wendigo” once per turn. (1) During either player’s turn: You can target 1 monster you control; during this turn, it cannot be destroyed by battle with an opponent’s Special Summoned monster. (2) If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add it to your hand.

SECE-JP048 – Ultra Rare
Choujuu Koujin Susano-O / Superheavy Samurai Warlord Susanowo
Earth Machine / Synchro / Effect
LV10 2400/3800
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculations. (2) Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent’s Graveyard; Set it to your side of the field. Banish it when it leaves the field. (This is a Quick Effect.)

SECE-JP049 – Ultra Rare
Metaphys Horus Dragon
Light Wyrm / Synchro / Effect
LV6 2300/1600
1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned: You can apply the following effects based on the Card Type of its non-Tuner materials.
-Normal Monster: During this turn, this card is unaffected by other card effects.
-Effect Monster: You can target 1 other face-up card on the field; negate its effects.
-Pendulum Monster: Your opponent gives you control of 1 monster they control. It cannot attack during this turn.

SECE-JP050 – Rare
Raid Raptors – Rise Falcon
Dark Winged Beast / Xyz / Effect
RK4 100/2000
3 Level 4 Winged Beast-Type monsters
(1) This card can attack all Special Summoned monsters your opponent controls once each. (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; this card gains ATK equal to that monster’s current ATK.

SECE-JP051 – Ultra Rare
Stellarknight Sacred Dia / Constellarknight Diamond
Light Wyrm / Xyz / Effect
RK5 2700/2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a “tellarknight” Xyz Monster you control as the Xyz Material, other than “Constellarknight Diamond”. (Xyz Materials attached to that monster also become Xyz Materials on this card.) (1) While this card has Xyz Materials, neither player can send cards from their Deck to the Graveyard, and cards that would return from the Graveyard to the hand are banished instead. (2) During either player’s turn, when an opponent’s DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do destroy it.

SECE-JP052 – Super Rare
Shinki Saintaurea / Divine Knight Saintaurea
Light Beast-Warrior / Xyz / Effect
RK2 2000/0
2 Level 2 monsters
(1) While this card has Xyz Materials, it cannot be destroyed by battle. (2) If this card battles an opponent’s monster, and your opponent still controls that monster at the end of the Damage Step: You can detach 1 Xyz Material from this card; return that monster to the hand.

SECE-JP053
Illusion Balloons
Spell Quick-Play
(1) If a monster you control was destroyed during this turn: Excavate the top 5 cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, also, after that shuffle the other cards into the Deck.

SECE-JP054 – Rare
Raid Raptors – Nest
Spell Continuous
You can only use the effect of “Raid Raptors – Nest” once per turn. (1) If you control 2 or more “Raid Raptors” monsters: You can add 1 “Raid Raptors” monster from your Deck or Graveyard to your hand.

SECE-JP055
Twinkle Sacred / Constellar Twinkle
Spell Normal
You can only use the (2) effect of “Constellar Twinkle” once per turn. (1) Target 1 “Constellar” monster you control; have it gain 1 or 2 Levels. (2) If this card is in your Graveyard: You can banish 1 “Constellar” monster from your Graveyard; add this card from your Graveyard to your hand.

SECE-JP056
Gottoms no Hijou Shoushuu / Gottoms’ Emergency Convocation
Spell Normal
You can only activate 1 “Gottoms’ Emergency Convocation” per turn. During the turn you activate this card, you cannot enter your Battle Phase. (1) If you control an “X-Saber” Synchro Monster: Target 2 “X-Saber” monsters in your Graveyard; Special Summon those 2 targets, ignoring their Summoning conditions. Their ATK becomes 0, and they are destroyed during this End Phase.

SECE-JP057
Rengoku no Shito / Infernal Voidbringers
Spell Quick-Play
(1) Target 1 “Infernoid” monster you control; during this turn, it is unaffected by your opponent’s card effects. (2) If an “Infernoid” monster(s) you control would be destroyed by a card effect while this card is in your Graveyard, you can banish this card instead of destroying 1 of those monsters.

SECE-JP058
Rengoku no Hanran / Void Flood
Spell Field
(1) During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). (2) If you would Special Summon an “Infernoid” monster by its own Summoning condition, you can also banish “Infernoid” monsters you control. (3) Your opponent cannot target “Infernoid” monsters you control with card effects or for an attack, except for the “Infernoid” monster(s) you control that has the highest Level.

SECE-JP059 – Rare
Nepheshaddoll Fusion
Spell Equip
Equip only to a “Shaddoll” monster. You can only use the (2) effect of “Nephshaddoll Fusion” once per turn. (1) Activate this card by declaring 1 Attribute; the equipped monster becomes the declared Attribute. (2 If you control both the equipped monster and this card: You can Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster you control.

SECE-JP060 – Rare
Necloth no Hankonjutsu / Nekroz Cycle
Spell Ritual
This card is used to Ritual Summon a “Nekroz” Ritual Monster. You can only use the (1) effect of “Nekroz Cycle” once per turn. (1) Ritual Summon 1 “Nekroz” Ritual Monster from your hand or Graveyard by Tributing monsters from your side of the field or hand whose total Levels add up to the monster you Ritual Summon exactly. (2) If you control no monsters: You can banish both this card and 1 “Nekroz” monster from your Graveyard; add 1 “Nekroz” Spell Card from your Deck to your hand.

SECE-JP061 – Rare
Teiou no Shinen / Grudge of the Monarchs
Spell Normal
You can only activate 1 “Grudge of the Monarchs” per turn. (1) Reveal 1 monster with 2400 ATK and 1000 DEF or 2800 ATK and 1000 DEF from your hand; add 1 “Monarch” Spell/Trap Card from your Deck to your hand, except “Grudge of the Monarchs”.

SECE-JP062
Dragunity no Shinsou / Dragunity Spear of Destiny
Spell Equip
Equip only to a “Dragunity” monster. You can only use the (2) effect of “Dragunity Spear of Destiny” once per turn. (1) The equipped monster gains 100 ATK x its Level, also it is unaffected by Trap Effects. (2) During your Main Phase: You can equip 1 “Dragunity” Tuner from your Deck to the equipped monster.

SECE-JP063 – Super Rare
Kinman na Tsubo / Pot of Wealth
Spell Normal
You can only activate 1 “Pot of Wealth” per turn. During the turn you activate this card, you cannot Special Summon monsters, except by Pendulum Summon. (1) Shuffle into the Deck, a total of 3 Pendulum Monsters that are in your Graveyard/face-up in your Extra Deck, then draw 2 cards.

SECE-JP064 – Super Rare
Seiten no Hekireki / Bolt from the Blue
Spell Normal
(1) If your opponent controls a monster while you do not: Special Summon 1 monster with an original Level of 10 or less that cannot be Normal Summoned/Set from your hand, ignoring its Summoning condition. That Summoned monster is unaffected by your card effects other than its own, and is shuffled into the Deck during your opponent’s next End Phase. For the rest of this turn, you cannot Normal or Special Summon monsters, also your opponent takes no further damage.

SECE-JP065
Pendulum Turn
Spell Quick-Play
(1) Target 1 card in either player’s Pendulum Zone, then declare a Pendulum Scale from 1 to 10; during this turn, the Pendulum Scale of that card becomes the Pendulum Scale you declared.

SECE-JP066
Shoukan Seigen – Extra Net / Extra Net
Spell Field
(1) If a monster is Special Summoned from the Extra Deck: Activate this effect; the opponent of the player Special Summoning the monster can draw 1 card.

SECE-JP067
Entermate Call / Performapal Call
Trap Normal
(1) When an opponent’s monster attacks directly: Target the attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is equal to or lower than the ATK of that attacking monster, also you cannot Special Summon monsters from your Extra Deck until the end of your next turn after this card is activated.

SECE-JP068
Fundan no Kabe / Divided Wall
Trap Normal
(1) When an opponent’s monster declares an attack: Each Attack Position monster your opponent controls loses 800 ATK for each monster your opponent currently controls.

SECE-JP069
Dotakyan / Last Minute Cancellation
Trap Normal
(1) When an opponent’s monster declares an attack: Change all monsters you control to Defense Position, also for the rest of this turn, when a face-up “Performapal” monster you control is destroyed by battle or card effect, return it to the hand instead of sending it to the Graveyard.

SECE-JP070
Raid Raptors – Readiness
Trap Normal
(1) During this turn, “Raid Raptors” monsters you control cannot be destroyed by battle. (2) If you have a “Raid Raptors” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

SECE-JP071
Souen no Rengoku / Blazing Void
Trap Normal
(1) Special Summon 1 “Infernoid” monster from your hand, ignoring the Summoning conditions, but its effects are negated until the end of this turn.

SECE-JP072 – Rare
Kakuseisuru Rengoku / Void Launch
Trap Continuous
(1) During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Deck to the Graveyard. (2) If you control a monster that is not an “Infernoid” monster, send this card to the Graveyard.

SECE-JP073
Reqliphort
Trap Continuous
(1) If a Level 4 or lower monster is Normal or Flip Summoned: Negate its effects until the end of the turn. (This remains even if this card leaves the field.) (2) If a Level 5 or higher monster(s) is Special Summoned: Negate its effects until the end of the turn, also banish it if it leaves the field. (This remains even if this card leaves the field.) (3) If there is no face-up “Qli” card other than “Reqliphort”, send this card to the Graveyard.

SECE-JP074 – Rare
Reijuu no Kishuu / Ambushed Ritual Beasts
Trap Normal
You can only activate 1 “Ambushed Ritual Beasts” per turn. (1) Target 2 of your monsters among those that currently are banished and/or in the Graveyard (1 “Spiritual Beast” monster and 1 “Ritual Beast Tamer” monster); Special Summon those targets in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except “Ritual Beast” monsters.

SECE-JP075
Zenmai no Makiage / Zenmaintenance
Trap Continuous
You cannot activate this card’s (1) and (2) effects on the same chain. (1) Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 “Wind-Up” monster from your hand or side of the field to it as Xyz Material. (2) You can send this face-up card from your Spell & Trap Zone to the Graveyard, then target 1 “Wind-Up” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Wind-Up” monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, Xyz Materials attached to that monster also become Xyz Materials on the Summoned monster.)

SECE-JP076
Hyoui Kaihou / Familiars Unleashed
Trap Continuous
You can only use the (3) effect of “Familiars Unleashed” once per turn. (1) All “Charmer” monsters you control cannot be destroyed by battle. (2) If a “Familiar-Possessed” monster you control attacks an opponent’s monster, it gains 800 ATK during damage calculations. (3) If a monster you control is destroyed by battle or card effect while this card is face-up: You can Special Summon from your Deck in face-up Attack Position or face-down Defense Position, 1 Spellcaster-Type monster with 1500 DEF with a different Attribute than the original Attribute of that destroyed monster.

SECE-JP077
Blaze Cannon Magazine / Blaze Accelerator Magazine
Trap Continuous
You can only use the (2) effect of “Blaze Accelerator Magazine” once per turn. (1) This card’s name becomes “Tri-Blaze Accelerator” while it is face-up in you Spell & Trap Zone. (2) During either player’s Main Phase: You can send 1 “Volcanic” card from your hand to the Graveyard, and if you do, draw 1 card. (3) During either player’s Main Phase: You can banish this card from your Graveyard; send 1 “Volcanic” card from your Deck to the Graveyard.

SECE-JP078 – Super Rare
Tamashii no Tenshin / Turnover Soul
Trap Normal
You can only activate 1 “Turnover Soul” per turn. You cannot Special Summon monsters during the turn you activate this card. (1) If you control no Special Summoned monsters: Tribute 1 face-up Normal Summoned/Set Level 4 monster you control; draw 2 cards.

SECE-JP079
Renseisuru Shindou / Perpetual Oscillation
Trap Continuous
You can only use the effect of “Perpetual Oscillation” once per turn. (1) You can target 1 card in your Pendulum Zones; destroy it, then draw 1 card.

SECE-JP080
Kosoku na Otoshiana / Sneaky Trap Hole
Trap Normal
(1) When your opponent Special Summons a monster(s) in Defense Position: Banish that Defense Position monster(s).

SECE-JP081 – Rare
Hougyoku no Sendousha / Crystal Vanguard
Dark Spellcaster / Pendulum / Effect
PS5
LV3 1300/1000
Pendulum Effect: (1) All “Rainbow Dragon”, “Rainbow Dark Dragon”, and “Crystal Beast” cards you control cannot targeted by your opponent’s card effect.
Monster Effect: (1) You can Tribute this card; add 1 “Rainbow Dragon”, “Rainbow Dark Dragon”, “Crystal Beast” monster, or “Crystal” Spell/Trap Card (except “Crystal Counter” or “Violet Crystal”) from your Deck to your hand.

SECE-JP082 – Rare
Hougyoku no Shugosha / Crystal Protector
Fire Warrior / Pendulum / Effect
PS2
LV4 1500/1800
Pendulum Effect: (1) Once per turn, “Rainbow Dragon”, “Rainbow Dark Dragon”, and “Crystal Beast” cards you control cannot be destroyed by card effects.
Monster Effect: (1) During damage calculations (in either player’s turn), when a “Crystal Beast” monster you control battles an opponent’s monster: You can Tribute this card from your hand or your side of the field; that monster’s ATK and DEF each become double its original ATK and DEF during damage calculations, but it is destroyed at the end of the Damage Step.

SECE-JP083
Over the Rainbow
Spell Quick-Play
(1) If a monster you control whose original name is “Rainbow Dragon” or “Rainbow Dark Dragon” activated its effect this turn: Special Summon any number of “Crystal Beast” monsters with different names from your Deck.

SECE-JP084
Hougyoku no Shuuketsu / Crystal Hoard
Trap Continuous
You cannot activate this card’s (1) and (2) effects on the same Chain. (1) Once per turn, if a “Crystal Beast” monster you control is destroyed by battle or card effect: You can Special Summon 1 “Crystal Beast” monster from your Deck. (2) You can send this face-up card to the Graveyard, then target 1 “Crystal Beast” card you control and 1 other card on the field; return those targets to the hand.

SECE-JP085
Juukikaressha Derricrane / Heavy Freight Train Derricrane
Earth Machine / Effect
LV10 2800/2000
You can only use the (1) effect of “Heavy Freight Train Derricrane” once per turn. (1) If an EARTH Machine-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. If Special Summoned by this effect, halve this card’s original ATK and DEF. (2) If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster’s effect: You can target 1 card your opponent controls; destroy it.

SECE-JP086 – Super Rare
Numbers 81 Choudokyuuhoutouressha Superior Dora / Number 81: Superdreadnought Rail Cannon Superior Dora
Earth Machine / Xyz / Effect
RK10 3200/4000
2 Level 10 monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster; it becomes unaffected by card effects other than its own, until the end of this turn.

SECE-JP087 – Rare
Tenkai Sousha / Revolving Switchyard
Spell Field
You can only use 1 “Revolving Switchyard” effect per turn, and only once that turn. (1) If a Level 10 EARTH Machine-Type monster is Normal or Special Summoned to your side of the field (except during the damage step): You can Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do it, it becomes Level 10. If you activated this effect, your opponent takes no further battle damage this turn. (2) You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand.

SECE-JP088
Sound Warrior Guitaars / Symphonic Warrior Guitaars
Wind Machine / Pendulum / Effect
PS7
LV3 1500/100
Pendulum Effect: You can only use the Pendulum Effect of “Symphonic Warrior Guitaars” once per turn. (1) You can discard 1 card; Special Summon 1 “Symphonic Warrior” monster from your Main Deck, except “Symphonic Warrior Guitaars”.
Monster Effect: (1) When this card is Normal Summoned: You can target 1 “Symphonic Warrior” monster in your Graveyard; Special Summon it.

SECE-JP089
Sound Warrior Sizers / Symphonic Warrior Sizerrs
Wind Machine / Flip / Effect
LV4 1200/900
(1) If this card is flipped face-up: You can add 1 “Symphonic Warrior” monster from your Deck to your hand, except “Symphonic Warrior Sizerrs”. (2) Once per turn: You can target 1 “Symphonic Warrior” monster you control or in your Graveyard, except “Symphonic Warrior Sizerrs”; until the End Phase, this card’s name becomes the same as that card’s, and replace this effect with that card’s original effects. (3) You can banish this card from your Graveyard, then target 1 of your banished “Symphonic Warrior” monsters, except “Symphonic Warrior Sizerrs”; Special Summon it.

SECE-JP090
Amplifire
Spell Field
(1) Each time the effect of a “Symphonic Warrior” card is activated, place 1 Symphonic Counter on this card when that effect resolves. (2) All “Symphonic Warrior” monsters gain 100 ATK for each Symphonic Counter on this card. (3) Once per turn: You can remove 5 or 7 Symphonic Counters from your side of the field;
-5: Inflict 300 damage to your opponent for each “Symphonic Warrior” card on the field.
-7: Banish any number of cards your opponent controls or have in their Graveyard, up to the number of “Symphonic Warrior” cards on the field.

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